As Fate Would Have It
Move stealthily through a Newport mansion as you try to learn what you can about the business of the home's owner.
Control options:
1. Right-hand movement: Arrows to move, C to jump, SHIFT+Arrows to move stealthily, X to advance text or interact, Z to use an item.
2. Left-hand movement: WASD to move, Space to jump, SHIFT+WASD to move stealthily, X to advance text or interact, Z to use an item.
This project was begun for a prior Metroidvania month with the theme "Echoes of the Past," but was set aside and finished for Super MVM 25. All art, programming, sound effects and music were created by me. For the music, I drew on two works by composer Carl Reinecke (1824-1910): (1) Gavotte, from Op. 183, No. 1, and (2) Sonatina in A Minor, Op. 136, No. 4, as well as other music from the period.
Thank you for playing, and please share your thoughts in the comments!
Status | Released |
Platforms | HTML5 |
Author | HinmanLantern |
Genre | Platformer |
Made with | Unity |
Tags | Atmospheric, Historical, Metroidvania, Multiple Endings, Non violent, Period Piece, Pixel Art, Side Scroller, Stealth, Story Rich |
Comments
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yo yo yo idk what to do - got past the boiler room but can't seem to hide from the butler/cop dude? jumping on top of it doesn't give me enough time to hide, nd neither does crouching amidst the coal or boxes (no doors too?) - pls help lol
Strong work -- here's what I suggest:
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Ring the bell and go right back up to the top walkway above the boiler. Don't go across too fast, or he'll see you from the right-hand side as he walks in. As he passes underneath you, sneak back across the walkway toward the door you came in. When the timing is right with the smoke, leap down from the edge of the walkway to the ground and land in a crouch. Then crouch-walk your way toward the lockers and run out. If you made it past the boiler on the way in, you'll be able to do this, too!
im totally lost with this one ... after talking to the woman in the garden it seems impossible to get past any of the other characters at all so cant see away to progress ...
my best guess is its in the boiler room but everything i try i get seen and sent back !
Thank you for playing and and for commenting, I like to hear people's progress and feedback! I put a hint below:
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You're on the right track. From the perspective of the guy shoveling coal, when can he see you and when does his view of you become briefly obstructed?
Ah, sorry, bigjus, I responded to your second post and was going to add a second response and in the process I accidentally deleted your second post and my response, thinking I was deleting my draft posts. I don't think there's any "un-delete" function here. You helpfully mentioned that the jump up at the coal-shoveler in the basement seemed too tight, and that's very helpful feedback, thank you! I'll add that if he says "get out of here before you get hurt," it's because he saw you, and if it's "I heard that," it's because you ran in close proximity to him. When you jump up, I'd suggest not having the shift key held: crouch until the right moment, then jump straight up and move left while in air; land on the coal cart, jump straight up again and move left while in air to land on the walkway. Then hold shift and move across. Sorry about the deletions, thanks again for playing!
no problem ! ive been trying what you suggest from the start of getting in that room but it still seems impossible to pass for me - i think youve got the timing too tight to be fair on the player - another second and it would be achieveable ( i think !)
When I press z sometimes it freezes and I can't move. I'd like to play this though
Thank you so much for this heads-up! I couldn't replicate the problem in Firefox but saw it quickly in Safari after acquiring the item. I updated the game file with some changes to the z key and it now works smoothly for me in Firefox, Safari, and Chrome. Please let me know if you still have any issues, and thank you for playing!
Yesss, another HinmanLantern game!
I'm loving the setting and art direction--beautiful environments and solid music. Feels like a low-fi retro Hitman game!
Unfortunately, I got stuck after just a couple of sneaky moves (but I don't want to leave spoilers for anyone else, haha).
Thank so much! I'd be curious to know which section got tricky, if you can do so without spoilers. Thank you for playing -- looking forward to your next game!
Let me say that I impersonated someone and helped another person refresh themselves, allowing me access to a new area. And after that, could not figure out how to proceed.
I understand you -- this is great feedback, thank you. It sounds like you're in the same place as another commenter, above, and I responded with a hint up there if you're interested in trying to get further. Thanks again!